These majors require a series of lower-division courses, and prerequisites constrain the order in which they can be taken.
Topics such as open-source software, virtual organizations, online political campaigns, digital television, social media, and computer games need to be understood and advanced from both a technical and human perspective simultaneously.
This is what Informatics does. We seek to make a positive difference in how people live, work and build in a digital world. To that end, we study interactions among information technologies and people, create innovative information technologies that serve the diverse needs of society, and educate our students to be leaders in these endeavors.
Our work is shaped by four key values: We create new technologies, new experiences, and new ways of understanding. We believe that information technology provides a rich platform for expression, from programming environments to digital media, and creative arts.
We focus on real-world concerns, with a strong empirical focus and a commitment to understanding and advancing technology in real life, around the world. We use knowledge and methods from multiple disciplines to study and improve the relationships among people, information, and technology from a holistic perspective.
We build relationships across campus and beyond, partnering with other schools and educational institutions; with corporations and technology providers; with civic agencies and nonprofits; and with consumers, advocates, and interest groups to locate novel and important contexts for conducting and applying our work.
These values help us deliver results that matter. Our research has, as just a few examples, resulted in technology that improves the early diagnosis of cerebral palsy in preterm babies; in apps that help kids with autism spectrum disorder live fuller lives; and in new tools that assist software developers in locating and fixing bugs — real results that make a difference every day.
Our values similarly define the nature of our teaching. Instead, they are constantly exposed to the real world, the issues at play, and the possibilities of information technology making a difference. For instance, students in our capstone design course have designed a customizable Analytics dashboard for Google; a new web portal for the Down Syndrome Foundation; an at-home energy saving recommender for Edison; a mobile application to capture statistical data related to clinical cases for the UC Irvine Medical Center; and a freelance game in which a mystical fish has to protect its aquatic environment.
Our constant work with the surrounding community is another natural outgrowth of our values. We benefit significantly from our relationships with corporations, technology providers, civic agencies, and nonprofits, to name a few.
Our research takes us beyond individual partners as well, frequently studying the interplay of people, information, and technology in particular communities or societies.
We encourage you to explore our website for additional examples of the many projects in which we are engaged, and to find out how you can become involved in making a positive difference. These are exciting times, and we would love to partner!
Undergraduate Major in Informatics Want to learn how to design better user interfaces?
Curious to learn how to observe people when they use information technology and how to turn your findings into innovative products? Wondering how evolving privacy laws affect the design of software worldwide?help with writing a dissertation 6 months Constance Steinkuehler Dissertation different ways to start an essay write article review apa style.
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Why Playful Learning in Wisconsin Classrooms? What is Playful Learning? About Digital Media & Learning. RESOURCES. Thought-Leaders. John Seely Brown. Ken Robinson. GAMES & GAMING SPACES. Games to Consider. iCivics. Oct 24, · Constance Steinkuehler is an Associate Professor in Digital Media at the University of Wisconsin–Madison and co-directs the .
Rating and reviews for Professor Constance Steinkuehler from University of Wisconsin - Madison Madison, WI United States. Steinkuehler's doctoral dissertation was a two-year online cognitive ethnography of the game Lineage, focusing specifically on the forms of cognition, learning, and literacy recruited from those who game.